Archive for the “Short sharp essentials” Category

Customer experience on your mobile site or app cannot be ignored. Studies suggest that mobile is driving an average of 10% of visits to ecommerce sites, but conversion rates on mobile are generally much lower. By including the customer in the development process you can enhance the experience and increase conversion.

Here are a few tips based on our experience of user testing mobile ecommerce sites: Read the rest of this entry »

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An introduction to card sorting

Card sorting. It’s really as simple as it sounds, but one of the most effective tools in user centred design to understand how your customers navigate to structure your content and name your sections.

I’m going to use this blog post to try and give you an overview of card sorting – what it is, how we use it and why you should make it a part of your next design project. Read the rest of this entry »

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Personas. You’ve probably heard of them and maybe you understand them, or maybe you don’t. That’s OK – these little chaps seem to receive a lot of attention and yet we are frequently asked by our clients what they actually are.

They are a key part of ensuring you stick to your user centred design principles. This post will hopefully give you a bit of an overview of what a persona is and isn’t, how we’ve used them and why you should too. There are also some suggestions for further reading at the end if you’d like to get your teeth sunk a little deeper into this topic.

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test with many people gives quantitative results (performance and eyetracking), and qualitative insights too

We developed ‘mass user testing’ in response to the real world needs of commercial clients and to combat the deficiencies inherent in the most widely used traditional usability testing methods (we have actually been doing this for about 4 years but formalised it last year).

The key to mass user testing is using large numbers of people rapidly and cost effectively – this is achieved through recruiting people ‘off street’ with the lure of some cash (or other incentive – we are quite creative in this regard) for about 15 minutes of their time. Read the rest of this entry »

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After many years of fudging responses to the common question “when are the new global accessibility guidelines coming out?” – I can finally give the the answer – it is today (11th December 2008) see the Press Release and WCAG 2.0 Introduction for more info.

The new standard is called the Web Content Accessibility Guidelines 2.0 (or WCAG 2.0), it replaces WCAG 1.0 – the previously recognised global standard which had been in place since 1997 (that’s eons in ‘Internet time’)

What does the new accessibility standard mean for you?

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I am often asked how the eyetrackers work (second only to why the name Bunnyfoot?) – so here it is – in essence it is really simple – a digital camera videos your pupils (the holes that let light into your eye) and a computer works out where you are looking based on the video images.

Well there is a little bit more to it than that (not much though):

Tobii eyetrackers contain infra-red emitting diodes and a high resolution digital camera

The infrared diodes shine light on the person in front of the eyetracker (it’s 14 times less strong than that emitted from a TV remote – so doesn’t burn their eyes out).

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How do you measure the effectiveness of your in-game ad investment?
Do you need to know accurate performance and brand engagement metrics?

It is not just about brand awareness or brand recall anymore, the new era of digital innovation provides us with an array of rich media to communicate with the increasingly cynical consumer. Games offer a huge untapped market with a broader profile than typically assumed. 59% of the UK population (26.5million) are gamers and 45% of those are women! Playing games is not just a nerdy boy thing anymore. Read the rest of this entry »

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During 2005 one of the many interesting projects undertaken by Bunnyfoot included a large scale usability test of a new Microsoft website. Read the rest of this entry »

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How do you choose between different creatives? It helps greatly if you can get answers to the following:

  • Is the creative going to make consumers look at the brand and the product?
  • Which creative will have better brand recall?
  • Which creative has the clearest marketing message?
  • Under realistic circumstances will the key messaging get through at all? Do they get the message from the limited time exposure? Read the rest of this entry »

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You may be asked what accessibility level your site conforms to, or you may have to specify the level you want in tender documents*. This article provides an easy way to think about the accessibility levels of the most internationally recognised accessibility standard – it will more than likely be the one you will use too (or if not your standard will probably be derived from it).

* Tip: you should go for a minimum of double-A compliance, find out what this means below Read the rest of this entry »

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