4 Posts by
Clare Barnett

Children are the stars of World Usability Day

11th November 2010 saw World Usability Day being celebrated around the world. We took part by hosting a design competition on World Usability Day’s theme of “Communication”. We had an amazing morning with the kids from Royal Mile and Niddrie Mill primary schools. In the last month they have built their prototypes following user centred design principles, and after a round of testing at the Bunnyfoot offices they have made all their changes and were ready to put their ideas to a panel of judges.

Prizes up for grabs were:
Best Presentation, Most Usable Device, Most Innovative Device and Most Realistic Prototype.
Children having fun


Children learn usability is the key to great communication tools

This week, we’ve been overrun with 10-11 year olds from Royal Mile and Long Niddrie Mill primary schools, showing us up with their amazing ideas for how to improve communication in their schools for World Usability Day.

We’re hoping to teach them that usability is a key element when designing tools for communication by helping them to test their products in a professional environment. Each team appointed a moderator, then watched from the viewing room as a group tested their prototypes.


Dundee based Realtime Worlds – no more.

August 18, 2010
Posted by in Brain bites: 2 min insights
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APB game advertIt is sad news this morning to see Dundee based game developers ‘Realtime Worlds’ going into administration. So, what happened?


Giving diners control with a touchpad

August 9, 2010 - This post has 1 comment
Posted by in Brain bites: 2 min insights
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Inside Inamo Restaurant - showing interactive tables with touchpads

Inside Inamo Restaurant

Inamo restaurant in London is using a new way to attract customers, with the world’s first interactive ordering system using overhead projection technology: an ‘e-table’. The aim of this is to give the diner control over the dining experience.

Diners sit at a table, and rather than use a paper menu, they place their order through a food and drinks menu that is projected onto the table surface. As well as ordering food, diners can change their table cloth, browse food, play games, request and review the bill, look for things to do in London, and order a taxi.


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